This post is kind of odd. I have made significantly more difficult and technical milestones on project Not Asteroids before posting this one. Especially since the last trailer. I think I felt like posting this one as it has some kind of personal significance.
For the longest time I could not decide on how I wanted the player to look. I wanted to keep it minimal- but I didn't know how to accomplish that other than keeping it a flat, 32x32 white square. I think this finally captures the best of both worlds: A flat & simple look while still clearly being a spacecraft.
Now that I have all the enemies done and rigorously tested into operating perfection, most of this project has become a creative work rather than a technical one, which has been a very fun, interesting ride!