I don't know much else how to say it, but I really feel like Not Asteroids is something that's going to go somewhere. Though I still have a way to go with it, I feel like I can see a light at the end of the tunnel. An actual end to the development of it. A completed, fully fledged game.
I'm Tyler. I like games so much I decided to make one. Join me, as I figure out just how to accomplish that.
Monday, February 29, 2016
Project Not Asteroids
So I took a large absence after both Epic Wizard and They're Coming For You. Both of these projects were the culmination of simultaneously learning the basics of the C2 Engine as well as learning to accomplish specific desired tasks. The culmination of this knowledge and experience has given birth to an entirely new project: Not Asteroids. A perfectly SAVeMe.EXE normal space shooter. With influences from retro 80's arcade games, Hotline Miami, Undertale, andstanleyparable .
I don't know much else how to say it, but I really feel like Not Asteroids is something that's going to go somewhere. Though I still have a way to go with it, I feel like I can see a light at the end of the tunnel. An actual end to the development of it. A completed, fully fledged game.
I don't know much else how to say it, but I really feel like Not Asteroids is something that's going to go somewhere. Though I still have a way to go with it, I feel like I can see a light at the end of the tunnel. An actual end to the development of it. A completed, fully fledged game.
Thursday, February 25, 2016
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