Monday, February 29, 2016

Project Not Asteroids

So I took a large absence after both Epic Wizard and They're Coming For You. Both of these projects were the culmination of simultaneously learning the basics of the C2 Engine as well as learning to accomplish specific desired tasks. The culmination of this knowledge and experience has given birth to an entirely new project: Not Asteroids. A perfectly SAVeMe.EXE normal space shooter. With influences from retro 80's arcade games, Hotline Miami, Undertale, andstanleyparable .

I don't know much else how to say it, but I really feel like Not Asteroids is something that's going to go somewhere. Though I still have a way to go with it, I feel like I can see a light at the end of the tunnel. An actual end to the development of it. A completed, fully fledged game.

Saturday, April 18, 2015

They're Coming For Me

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Wednesday, April 8, 2015

Not finished yet!

Wish I had a lot more to show since my absence. I do not. The project is not abandoned though.

Re-doing the Ice weapon behavior.

Friday, March 6, 2015

Art Update

Got back to the game for a bit.

I talked to some cool artists, but realized it wouldn't hurt to try my own hand at pixel art. I came up with a basic grass tile that I'm proud of, considering I don't consider myself an artist.

I'll attempt addressing the previous posted goals this week. If not, I'll at least give the art a slight upgrade.

Monday, March 2, 2015

College Midterm and UE4

College midterms are here. I have been too busy studying and meeting homework deadlines to start on the things I said in the last post. Boo.

Epic made Unreal Engine 4 free. I've been eagerly eyeing it from a distance ever since it came out. Ever since this Christmas I've finally had a computer that can run it. Going to take a small break and play around with it for a couple days.

I'm also considering hiring an artist.